1KAR — THIRD-PARTY CREDITS ========================== This file records the external 3D, animation, and audio assets distributed with or used to produce 1KAR. It is also presented in Russian in the in-game Knowledge Base under “Благодарности”. 3D MODELS — CC BY 4.0 --------------------- The static forum portraits in /forum-assets/ are cropped, lit renders of the three models credited below. They show each standard knight archetype without individual player equipment. The portraits retain the models' CC BY 4.0 terms. Medieval Knight — rigged for UE4/5 Creator: Andy woodhead Creator page: https://sketchfab.com/Andywoodhead Source: https://sketchfab.com/3d-models/medieval-knight-rigged-for-ue45-1c7a83c0832a4ab28d9f1a46d282fcf9 License: Creative Commons Attribution 4.0 International (CC BY 4.0) License text: https://creativecommons.org/licenses/by/4.0/ Changes made for 1KAR: prepared for WebGL, optimized, and connected to the shared combat-animation and equipment systems. Medieval Knight Armor — Low Poly / Rigged Creator: INKXO Creator page: https://sketchfab.com/INKXO Source: https://sketchfab.com/3d-models/medieval-knight-armor-low-poly-rigged-428913948904425e8daec81eea9aa287 License: Creative Commons Attribution 4.0 International (CC BY 4.0) License text: https://creativecommons.org/licenses/by/4.0/ Changes made for 1KAR: exported to GLB, textures prepared for browsers, and connected to the shared combat-animation and equipment systems. The Forgotten Knight Creator: dark_igorek Creator page: https://sketchfab.com/dark_igorek Source: https://sketchfab.com/3d-models/the-forgotten-knight-d14eb14d83bd4e7ba7cbe443d76a10fd License: Creative Commons Attribution 4.0 International (CC BY 4.0) License text: https://creativecommons.org/licenses/by/4.0/ Changes made for 1KAR: converted and optimized, then adapted to the shared combat-animation and equipment systems. ANIMATION AND SUPPORTING MODELS — CC0 1.0 ----------------------------------------- Universal Animation Library Creator: Quaternius (@Quaternius) Creator site: https://quaternius.com/ Animation viewer: https://quaternius.com/animviewer.html Support the creator: https://www.patreon.com/quaternius License: CC0 1.0 Universal License text: https://creativecommons.org/publicdomain/zero/1.0/ Changes made for 1KAR: animation clips were retargeted and adapted to the game rigs; supporting knight/equipment models are used as fallbacks where required. LICENSED ANIMATION CONTENT -------------------------- Sword & Shield Moves Creator/publisher: Reallusion Platform: ActorCore Official site: https://actorcore.reallusion.com/ Use: licensed content. The original animation source files are subject to the applicable Reallusion/ActorCore license and are not relicensed as open content. Changes made for 1KAR: 45 motions were retargeted to the game characters, embedded into the runtime models, and synchronized with the combat system. BATTLE AUDIO ------------ Medieval battle ambience #4 Production: generated by the 1KAR project owner with ElevenLabs Sound Effects Source tool: https://elevenlabs.io/sound-effects Asset origin: user-provided original generation Usage: subject to the ElevenLabs plan and terms applicable when the asset was generated and published with the project. Changes made for 1KAR: looped across the complete supporting recording and mixed into one final stereo ambience file at source gain 0.2. Successful combat impacts: sword hit, heavy kick, shield charge Production: generated by the 1KAR project owner with ElevenLabs Sound Effects Source tool: https://elevenlabs.io/sound-effects Asset origin: three user-provided original generations Usage: subject to the ElevenLabs plan and terms applicable when the assets were generated and published with the project. Changes made for 1KAR: leading silence was removed from each recording while preserving 48 kHz stereo PCM quality. The three files are decoded before use and synchronized to the combat contact timestamp. They play only when damage passes through defence; a 100% defended zone retains the existing block sound. The successful sword recording was shortened to its first impact: the later pause and sigh-like second event were removed, with a short fade applied to the remaining impact tail. Sword Combat Sound Effects Pack — FREE VERSION Creator: Hove Audio Creator page: https://hoveaudio.itch.io/ Source: https://hoveaudio.itch.io/sword-combat-sound-effects-pack-free-version License: royalty-free use, including commercial projects; attribution is not required by the creator. Credit is voluntarily provided here. Changes made for 1KAR: selected metal collisions, whooshes, and ring effects; removed leading silence; resampled to 48 kHz; encoded as MP3; and randomized and synchronized with the combat animation timeline. Vikings in battle (swords crossing, shields bashing, men yelling) Creator: DeadVDI (Freesound) Source: https://pixabay.com/sound-effects/vikings-in-battle-swords-crossing-shields-bashing-men-yelling-17335/ License: Pixabay Content License License summary: https://pixabay.com/service/license-summary/ Changes made for 1KAR: mixed at source gain 0.1 beneath the generated ambience. Both sources are rendered offline into one final MP3; the browser plays only that single combined media file. 20 Sword Sound Effects (Attacks and Clashes) Creator: StarNinjas Source: https://opengameart.org/content/20-sword-sound-effects-attacks-and-clashes License: CC0 1.0 Universal License text: https://creativecommons.org/publicdomain/zero/1.0/ Changes made for 1KAR: selected clash recordings; removed leading silence; encoded as MP3; and randomized as additional full-block variations. MAINTENANCE RULE ---------------- Before any additional external model, animation, texture, image, sound, font, or other creative asset is published in 1KAR, add its title, creator, source, license, and a description of modifications to this file and to the in-game Knowledge Base credits page.